Design Documents

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The Bare Bones Basics

SEEDS are the basic building block. SEEDS need FERTILIZER to grow. The type of FERTILIZER you give it, tells it what to grow.

FERTILIZER makes the SEEDS ready to grow into FLOWERS, PLANTS, SPECIALS or MUSHROOMS

FLOWERS come from SEEDS that are fed ALICE TEARS. FLOWERS eat FOOD. FLOWERS give HEARTS, SEEDS or CARDS depending on the type of FOOD they eat. They need POTTED to be taken into inventory.

MUSHROOMS in a garden give a chance for FLOWERS to give CHESS PIECES. They eat HEARTS

PLANTS Are non-flower accessories that enhance the appearance of the garden. They eat HEARTS

SPECIALS are non-flower accessories that give benefits to the player. They do not eat.

WATERING CAN acts as the function manager for objects within a 15m radius.

FOOD is HEARTS, TEA and TARTS.

  • Feeding HEARTS produces more HEARTS- enough to self sustain that flower, plus some extra for MUSHROOMS and PLANTS
  • Feeding TEA produces SEEDS
  • Feeding TARTS produces CARDS, cards make HANDS which are traded for special FERTILZER.

CHESS PIECES enhance the appearance of the garden, can be used to play chess with others, and are traded in for a self-playing chess set. They do not eat.

FLOWERPOTS are used to put plants in stasis for sale or trade

CARDS Standard deck of cards, given by flowers eating tarts, collected & traded by player, they also give access to games.

HUD Player will have access to 3 HUDs; one that keeps track of FOOD levels, one for CHESS pieces, and one that keeps track of CARDS, HANDS

TRADING/SALES SEEDS, FLOWERS, PLANTS and CARDS will be sell-able or tradeable. FERTILIZERS, FOOD, MUSHROOMS & CHESS PIECES are not.

STARTING SALES Players will be able to initially buy starter kits, individual un-fertilized SEEDS, ALICE TEARS, TEA and TARTS, and WATERING CANS. All other items are grown/collected/traded for.

Documentation & Design Specs

Starter Walkthrough

Watering Can

Flowerpots

Seed & Fertilizer Basics

Flowers

Mushrooms

Plants & Specials

Food Basics

Chess

Cards

HUD

Menus & Functions

Commerce


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